Wednesday 24 July 2013

The Imp is not a bluffer!


Last night at his gaming club the Imp played Resistance : Avalon for the first time.  This sort of game is not usually played on these evenings as the preferred way is to split into small groups and play several games of 3-4 players.  Anyway, on this evening all of the games finished early and there wasn't time to start anything meaty.  One of the members had brought along Avalon, so the decision was made for everyone to play this.

Resistance : Avalon by Indie Boards and Cards

Secret Society

For those of you that are not aware, the premise of this game is that there are a number of 'good guys' and a number of 'bad guys' and each player takes on the role of one of these.  The trick being of course is that the 'good guys' don't know who the 'bad guys' are, but the 'bad guys' do know who are their fellow 'bad guys'.  This is achieved by several rounds of 'eyes open/eyes shut' while the relevant people divulge who they are by means of a thumbs-up.

Adventuring we will go

Once the secret revealing is done, the players then take it in turns to put a party together to go on a mission.  The objective for the good guys is to complete a number of missions successfully.  The objective for the bad guys is to get two of these missions to fail.  So, the player who's turn it is picks a party of 3, 4 or 5 people who he thinks will help achieve his objective (success or failure depending on whether the party leader is good or bad).  The remaining players then vote to see if the mission will go ahead.  How a person votes depends on whether they think the team members are good or bad.  If five missions in a row do not get voted to go ahead then then bad guys win.  If the vote is successful then the mission begins...

Mission Critical

Assuming the mission goes ahead, the players picked for the party then secretly decide individually as to whether the mission is a success or a failure.  If the mission receives two failures then it fails, otherwise it is a success.

Trash Talking

The whole point of the game really is for everyone to convince the good guys that they are also good guys, even when they are bad guys.  This is where the Imp found himself devoid of any acting skills whatsoever!  Having lived a wholesome and good life (!) he found it extremely difficult to convince anyone that he was a good guy - even when he actually was a good guy!  There were of course those in the group who were very good at this - surprisingly good actually and the Imp will need to keep his eye on them in future!

Even bereft of any bluffing skills whatsoever, the Imp really enjoyed the few rounds he played and is very much looking forward to the next time it is played.  He found it great that the whole group got together to play a game and it had that 'end of term' feeling which was appropriate as the little Imps did in fact break up that day.

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